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Second Life is a virtual world or Metaverse owned by Linden Lab. Joe Sanchez has been conducting research in Second Life since August 2006 on a private island through the University of Texas at Austin. Prelimary results of the research pilot show that despite technical and interface difficulties, users report feeling a sense of personal accomplishment after creating buildings in Second life. A second finding important to organizational implementation of Second Life is that users indicate a preference to social learning activites and find it enjoyable to interact with other avatars while learning in this space. The pictures below show an example of a social implementation of Second Life where users created an avatar based on their personal role-models. The users held discussions with each other in charactor about the role of leadership and compassion, leadership and creativity, and leadership and morality. Results of this section of the pilot study will be dissemenated in 2007. Along with motivation and creativity, this research has implications for social and technical systems in regards to technology implementation. Sanchez Social Media is a leading researcher in the implementation of Second Life for team-based environments within university classrooms and corporate work teams. Screen Shots of the pilot study:
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